![]() Ranging from 5 to 6 feet tall, nocturnes are rarely are ever greater than 6 foot or less than 5. Nocturnes are normally neutral in alignment, tending towards lawfulness or chaos due to personal circumstances rather than nature. Generally living to about 200 years old before perishing as quietly as they came.Īlignment. Nocturnes age slowly compared to other humanoids, reflecting the static nature of the Shadowfell and reach physical maturity at 25. Your Dexterity score increases by 2, and your Charisma score increases by 1.Īge. Humanoids of the Shadowfell, infused with shadowstuff.Ībility Score Increase. Male: Ara, Aust, Bak, Dway, Gal, Jesh, Kav, Lu, Mor, Ne, Nox, Qill, Rean, See, Valįemale: Adri, Alth, Bir, Cra, Dol, Ean, Gwen, Keir, Lail, Lia, Loon, Mel, Sha, Sila, Nyx, Xana Sometimes their names are in part based on shadar-kai (Elvish) names due to their interaction and proximity but are far shorter keeping to the typical nocturnian scheme. Nocturnes commonly have very short names rarely longer than 4 letters, consisting of simple and soft-spoken pronunciations. ![]() You are immune to the exhaustion condition.You are considered native to the Shadowfell for effects such as Shadowfell Despair or the banishment spell.While in the Shadowfell you gain the following additional benefits: Optional Rule: Blessing of the Shadowfell Nocturnes that have never been to the Material Plane are often plagued by headaches, lethargy, and sickness, describing their minds as irritated and saying that they are not used to the Material Plane. Often, a shout can not be heard from over a dozen feet in the Shadowfell, so nocturnes are usually not individuals of many words and when they do speak it is often soft, quiet, and to the point. This very world, being devoid of color, has caused nocturnes themselves to become colorblind. This is due to nocturnes coming from a warped world that is forever morphing and changing in random and unpredictable ways. A nocturne is said to be able to ignore things such as waking up in a different place then when one went to sleep. While the themes of light and dark are prominent within nocturnian culture, so is the theme of ignoring changes. A traveling group of nocturne may move with the shifting of the season up and down a vast geographical area in a largely migratory fashion. Nocturnes, while they don't necessarily prefer the colder climates, gravitate to parts of the world where the days are brief, and the nights are drawn out. Most nocturne will sleep through most the day or stay as far from the light as they can manage, only becoming active from about 5 pm until 5 am depending on the season. Nocture that leave the Shadowfell often come to despise the sun and may even come to loathe those that can walk freely within the light. However, when outside of the Shadowfell, nocturne experience fatigue as normal and must deal with the brightness of the outside world. Within the Shadowfell, nocturnes are always awake and do not sleep or experience fatigue while they remain there. They instead are created normally through procreation as they spread through the Shadowfell, generally maintaining a mutual relationship with the cursed shadar-kai and often learning Elvish to better communicate with their fell brethren. While it is thought the first nocturnes were born this way, few are born so in recent times with the arrival of the Raven Queen making travel to the Shadowfell an even more foreboding venture. These traits make them adapt to the perpetual darkness of the Shadowfell and natural hunters of the night, taking down prey with swift and efficient movements as they move through the shadow like a ripple across an otherwise still lake. Such features include an overall darker complexion, enhanced vision in darkness, and a largely nocturnal lifestyle. Elves born here are cursed to become new shadar-kai, while other humanoids become nocturnes. While not initially showing it, as they grow they take on the characteristics of the creatures native to the plane. When creatures not native to the Shadowfell give birth within its gloomy domain, there is a chance that their souls are marked with the essence of Shadowfell otherwise known as, shadowstuff. Though these are the most notable features of nocturnes, other less notable features may include slender builds, long fingers and, a lack of facial and body hair. Similarly, their hair and eye colors range from black to a dusty grey or murky white, however, their eyes give off a peculiar luminous glow when in areas of dim light and vanish as the darkness mounts. ![]() Their skin tones range from a dusky purple or white to a muddy grey or black. When in shadow, a nocturnes already dark skin darkens or brightens to match the darkness that obscures them. Living breathing shadows, nocturnes dark, almost drow like tones, lack of pupils and the way their skin reacts to the absence of light, sets them apart from the other humanoid races. ![]()
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