![]() ![]() I recommend watching rocky_with_a_gun's interview, SakkusMind’s video tutorials on stylised art (opens in new tab) - and not hesitating to use paint and text gadgets. Then on each sculpt, I turn off Emit Light and level up Glow. On the Grade and Effects gadget, I turn Brightness and Bloom to the minimum. But it's only after watching Media Molecule’s DreamsCom Twitch stream with rocky_with_a_gun's interview (opens in new tab), in which he explains his technique, that I managed to really progress - even though I can't make it work on darker colors properly yet. I have been trying to achieve a flat color 3D art style for a while, using different techniques. How do you achieve this lovely stylised 3D art style in Dreams? What top tips do you have for people who are trying to achieve similar visuals? I don't have a name for her yet, but she is a young disabled bird who is a bit stressed out about her first day on the job. Tell us a little bit more about the lighthouse guardian we’ll be playing as! She is wearing an orange poncho and standing near a path up to a birdhouse. So in the end I am not sure it is still a walking simulator per se, but I hope players will enjoy the atmosphere.Ī screenshot of the lead character from Lystre, an anthropomorphic bird with broken wings. For this tiny game, I really wanted to create a place where I would love to take a stroll.Īs the project evolved, I added some climbing elements - though most of the climbing will be optional. What do you think makes a great walking simulator? How have you incorporated your feelings about that into this project?įor me, a great walking simulator takes place in a compelling realm, and has an engaging story. You describe it as a “tiny walking simulator”. I wanted my character to be a bird because I've been obsessed with them ever since I had to free one that was stuck inside the walls of my apartment, a few months ago. I played Rime and Iloilo a few weeks ago and was motivated to create my own island with a colorful art style! I also added some inspiration from The Legend Of Zelda: Wind Waker. Where did the idea for this game come from? There is an underlying reference to disability (and equity) in it. It takes place on a small colorful island. Lystre is a tiny 3D game in which you play an anthropomorphic little bird with broken wings on her first day on the job as the guardian of a lighthouse. What is your latest project all about? Describe it for us! A screenshot of Lystre, featuring a wide view of an island topped with a lighthouse and set amongst a blue ocean. ![]()
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